The stock of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) reached all time high today, Nov, 3 and still has $64.26 target or 32.00% above today’s $48.68 share price. This indicates more upside for the $4.19 billion company. This technical setup was reported by Barchart.com. If the $64.26 PT is reached, the company will be worth $1.34B more.
Trading stocks at an all time highs is usually a winning strategy. An all time high points to a stock which has the most positive fundamentals ever. Even thought the pullback rate is high, if correct risk management is utilized, investors can trade very well such events. About 4.16M shares traded hands or 115.54% up from the average. Take-Two Interactive Software, Inc. (NASDAQ:TTWO) has risen 17.93% since April 1, 2016 and is uptrending. It has outperformed by 16.71% the S&P500.
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Ratings Coverage
Out of 11 analysts covering Take-Two Interactive Software (NASDAQ:TTWO), 10 rate it a “Buy”, 0 “Sell”, while 1 “Hold”. This means 91% are positive. Take-Two Interactive Software has been the topic of 24 analyst reports since July 28, 2015 according to StockzIntelligence Inc. The company was maintained on Tuesday, August 11 by Brean Capital. The stock of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) has “Buy” rating given on Friday, November 6 by Mizuho. The rating was upgraded by BTIG Research to “Buy” on Thursday, September 3. The stock has “Buy” rating given by M Partners on Thursday, February 4. The company was initiated on Wednesday, April 27 by BMO Capital Markets. Jefferies maintained it with “Buy” rating and $48 target price in Tuesday, August 9 report. On Thursday, February 4 the stock rating was maintained by Wedbush with “Neutral”. Piper Jaffray maintained Take-Two Interactive Software, Inc. (NASDAQ:TTWO) on Tuesday, August 11 with “Overweight” rating.
According to Zacks Investment Research, “Take-Two Interactive Software, Inc. is a leading worldwide developer, publisher and distributor of interactive software games. The company’s software operates on multimedia personal computers and video game console platforms. They are one of the largest distributors of interactive software games in the United States and one of the top publishers of interactive software games in Europe.”
Insitutional Activity: The institutional sentiment increased to 1.03 in 2016 Q2. Its up 0.01, from 1.02 in 2016Q1. The ratio improved, as 33 funds sold all Take-Two Interactive Software, Inc. shares owned while 85 reduced positions. 48 funds bought stakes while 73 increased positions. They now own 98.88 million shares or 1.76% more from 97.17 million shares in 2016Q1.
Independent Port Consultants reported 2,330 shares or 0.03% of all its holdings. Moreover, Keybank National Association Oh has 0% invested in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 17,392 shares. Tygh Cap accumulated 2.31% or 216,762 shares. The New York-based Hap Trading Ltd has invested 0.03% in Take-Two Interactive Software, Inc. (NASDAQ:TTWO). California Pub Employees Retirement holds 0.01% of its portfolio in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 161,700 shares. Thrivent Fin For Lutherans has 0.01% invested in the company for 41,190 shares. Uss accumulated 978,984 shares or 0.65% of the stock. Wellington Management Grp Llp, a Massachusetts-based fund reported 158,287 shares. Cubist Systematic Strategies Limited Liability Corp holds 0.08% of its portfolio in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 38,143 shares. Moreover, Majedie Asset Management has 1.41% invested in Take-Two Interactive Software, Inc. (NASDAQ:TTWO) for 225,060 shares. Tradewinds Capital Mngmt Ltd Liability Corporation accumulated 100 shares or 0% of the stock. Howard Hughes Medical Institute accumulated 0.31% or 24,464 shares. New York State Common Retirement Fund has 0.03% invested in the company for 493,203 shares. Royal State Bank Of Canada accumulated 0.02% or 1.03M shares. First Mercantile Tru last reported 0.12% of its portfolio in the stock.
Insider Transactions: Since May 20, 2016, the stock had 0 insider buys, and 9 sales for $31.23 million net activity. 10,000 shares were sold by Moses Jon J, worth $389,000. 368,168 shares were sold by Slatoff Karl, worth $13.39M. Emerson Daniel P sold $640,163 worth of stock or 16,348 shares. 532 shares were sold by Sheresky Michael, worth $21,780 on Thursday, August 18. On Wednesday, June 8 ZELNICK STRAUSS sold $1.96 million worth of the stock or 50,000 shares. $456,113 worth of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) shares were sold by Dornemann Michael.
More notable recent Take-Two Interactive Software, Inc. (NASDAQ:TTWO) news were published by: Businesswire.com which released: “Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second …” on November 02, 2016, also Businesswire.com with their article: “Take-Two Interactive Software, Inc. to Present at Credit Suisse Technology …” published on November 01, 2016, Investorplace.com published: “Why Hasbro, Inc. (HAS), Take-Two Interactive Software, Inc. (TTWO) And United …” on October 17, 2016. More interesting news about Take-Two Interactive Software, Inc. (NASDAQ:TTWO) were released by: Seekingalpha.com and their article: “A Long Case For Take-Two Interactive Software, Inc.” published on October 20, 2016 as well as Businesswire.com‘s news article titled: “Take-Two Interactive Software, Inc. to Report Fiscal Second Quarter 2017 …” with publication date: October 05, 2016.
TTWO Company Profile
Take-Two Interactive Software, Inc., incorporated on October 30, 1993, is a developer, publisher and marketer of entertainment for clients around the world. The Firm develops and publishes products through its two labels, Rockstar Games and 2K. It operates through publishing segment. The Firm has a portfolio of software content for the hardware platforms in a range of genres, including action, adventure, family/casual, racing, role-playing, shooter, sports and strategy, which it distributes across the world. The Company’s products are designed for console gaming systems, such as Sony Computer Entertainment, Inc.’s PlayStation 3 and PlayStation 4, Microsoft Corporation’s Xbox 360 and Xbox One, and personal computers, including smartphones and tablets. It delivers its products through physical retail, digital download, online platforms and cloud streaming services.
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