The stock of OMG plc (LON:OMG) is a huge mover today! The stock increased 2.17% or GBX 1 on November 10, hitting GBX 47. About 196,260 shares traded hands or 576.06% up from the average. OMG plc (LON:OMG) has risen 3.93% since April 13, 2016 and is uptrending. It has underperformed by 1.72% the S&P500.
The move comes after 9 months negative chart setup for the GBX 58.24 million company. It was reported on Nov, 10 by Barchart.com. We have GBX 41.83 PT which if reached, will make LON:OMG worth GBX 6.41 million less.
OMG plc (LON:OMG) Ratings Coverage
Out of 2 analysts covering Omg (LON:OMG), 2 rate it a “Buy”, 0 “Sell”, while 0 “Hold”. This means 100% are positive. Omg has been the topic of 4 analyst reports since September 25, 2015 according to StockzIntelligence Inc. The stock of OMG plc (LON:OMG) earned “Corporate” rating by N+1 Singer on Wednesday, October 19. As per Friday, September 25, the company rating was maintained by N+1 Singer. The stock has “Corporate” rating given by N+1 Singer on Thursday, October 29. Goldman Sachs maintained it with “Buy” rating and GBX 218 target price in Friday, December 11 report.
More news for OMG plc (LON:OMG) were recently published by: Fool.Co.Uk, which released: “3 AIM Stocks For The Next 20 Years: ASOS plc, Tristel plc & OMG plc” on June 22, 2015. Upi.com‘s article titled: “Boeing acquires 2d3 Sensing” and published on April 10, 2015 is yet another important article.
OMG plc is a United Kingdom-based holding company. The company has a market cap of 58.24 million GBP. The Company’s business divisions include Vicon Group, which is engaged in the development, production and sale of computer software and equipment for the engineering, entertainment and life science markets; Yotta Group, which is engaged in the provision of services for the management of infrastructure, highway surveying and associated software development, and OMG Life, which is engaged in the development and sale of software and hardware solutions for the consumer electronics market. It has a 28.04 P/E ratio. In the entertainment market segment, its clients are commercial organizations who produce content for the film, television and video game market place.
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