Dragon Age: Inquisition Releasing Oct 7 for PS, Xbox in N. America, Oct 10 in Europe

May 19, 2014 - By Jan Rainey

The Dragon Age: Inquisition preview has been released and gamers are already excited with this new title which offers players with both the elements of a real-time strategy game, and a role-playing game.

But before we go into the details of the game, let me first mention that this is only a preview of the Dragon Age: Inquisition, and the game will be released in North America on the 7th of October, and in Europe on the 10th of October. The game will be available for Xbox One, Xbox 360, PS3, PS4 and PC platforms.

The Fortress of Adamant was first built to serve as a stronghold in pushing back the darkspawn from the Abyssal Rift, but it was later abandoned due to difficulties in the maintenance of the Fortress, in the Blessed Age. The Grey Wardens were given the responsibility of the Fortress of Adamant, and the fort once stood as a symbol of the triumph and sacrifice of the Grey Wardens. But after the western approach to the fort, once a teeming and verdant green land, turned into a barren wasteland, the stronghold’s importance to people decreased as they no longer saw the darkspawn as a threat.

In this background, the player would be entering the game in the character of the High Inquisitor, and go about controlling territories by capturing different forts. The game essentially shows the world as divided into many countries which are composed of several regions, with each region having important locations like forts. Once you capture a fort, it will be up to you to decide how you want use your resources – whether you want to place soldiers to defend the forts you capture, or influence the economy by establishing trade routes and much more.

Capturing some forts might seem easy, compared to the effort you will have to put in to restore them, like the Fortress of Adamant.

This game also offers some novel approaches to gaming techniques; for example the player is always forced to make difficult decisions, and if you make the wrong choices, it might lead to a subsequent no-win scenario, where no matter what you try, you won’t be able to win the game. The decisions that you make will also be affecting your companions in the game, who may or may not agree with all your decisions which may eventually lead to a confrontation with you. Gamers will also have to take the lead in the deployment of troops across the regions, and also take real-time control of the attacks.

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